squash and stretch: Squash and stretch is a common animation technique applied to characters or objects in motion.
Anticipation:Anticipation is used to prepare the audience for an action, and to make the action appear more realistic

Staging: This principle to staging Is purpose is to direct the audience's attention, and make it clear what is of greatest importance.
Straight ahead action and pose to pose: These are two different approaches to the actual drawing process. Straight ahead actionmeans drawing out a scene frame by frame from beginning to end, while pose to pose involves starting with drawing a few, key frames, and then filling in the intervals later
Follow through and overlaping action:These closely related techniques help render movement more realistic, and give the impression that characters follow the laws of physics.
Slow in and Slow out: The movement of the human body, and most other objects, needs time to accelerate and slow down.
Arcs: Animation should reproduce these movements for greater realism like a limb moving by rotating a joint
Secondary action: Adding secondary actions to the main action gives a scene more life, and can help to support the main action
Timing:Timing refers to the number of drawings or frames for a given action, which translates to the speed of the action on film
Exaggeration: Exageration is very good for animation as it makes the scene beter to whatch.
Soild Drawing: The principle of solid drawing means taking into account forms in three dimensional space, giving them volume and weightThe animator needs to be a skilled
Appeal: Appeal in a cartoon character corresponds to what would be called charisma in an actor







